In his article, Terry Pearce discusses how models and frameworks can serve as inspiration for learning games, emphasizing their potential to simulate complex concepts and processes. Pearce illustrates this with a game he developed around the 'Nine Box Grid' for Talent Management, where players utilize character cards representing team members to navigate challenges and opportunities based on the grid's categorizations.
Read MoreThe article discusses the use of abstraction in creating learning games, focusing on distilling complex real-world scenarios into manageable gaming experiences. It explores the balance between detail and simplification, highlighting the importance of maintaining the essence of the learning objectives.
Read MoreWhile the skillset is largely the same, the richness of the learning which comes from games and play, comes not only from the experience the learners have while playing, but also from the broader, and deeper ways in which the experiences can be mined for insights, by a skilled facilitator.
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