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Think Critically, Build Community: 7 New York Times Games to Play in the Classroom

Think Critically, Build Community: 7 New York Times Games to Play in the Classroom

Think Critically, Build Community: 7 New York Times Games to Play in the Classroom

By Katherine Schulten and Natalie Proulx

April 25, 2024

Originally Published Here

Summary

Teachers across various subjects and grade levels have integrated New York Times games like Wordle, Spelling Bee, Flashback, and Connections into their classrooms. These games provide low-stakes opportunities for problem-solving, collaboration, and critical thinking. Students engage in strategic discussions, refine solutions, and bond with peers in the process. Educators use these games as warm-ups, cool-downs, or enrichment activities, fostering a playful environment where exploration and learning thrive. Whether projecting puzzles on the board for whole-class participation or allowing students to lead solving independently, these games enhance vocabulary, reasoning skills, and overall classroom dynamics in just a few minutes per session.

Reference

Schulten, K., & Proulx, N. (2024, April 25). Think critically, build community: 7 New York Times games to play in the classroom. The New York Times. Retrieved July 10, 2024, from https://www.nytimes.com/2024/04/25/learning/think-critically-build-community-7-new-york-times-games-to-play-in-the-classroom.html