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Access to mental well-being through gaming

Access to mental well-being through gaming

Access to mental well-being through gaming

By Sandeep Athavale, Mayuri Duggirala, Rajiv Thanawala

Originally Published Here

Summary

The global pandemic, economic instability, social isolation, and other stressors have taken a toll on mental well-being, making it crucial to address and prioritize mental health support on a global scale.

Even though there are known, effective treatments for mental disorders, they are expensive, have limited insurance coverage, are managed by one-size-fits-all treatments, lack social support, and must tackle the associated stigma, thereby limiting access to mental well-being.

Creating games for effective mental health therapy requires game personalization capabilities, which can allow users, such as medical professionals and game developers, to design games for the unique needs of a patient.

A successful gaming solution for mental health should enable a seamless blend of immersive gameplay, storytelling, cutting-edge graphics, and mental health therapy elements.

Gaming as a therapy model can provide access to mental health and has the potential to reach a wider audience than traditional therapy methods.

A personalized gaming framework for mental health enables therapists and business users to create personalized games for mental health without needing a coding background.

Technology can truly help democratize gaming and provide access to mental health therapies in a fun and easy way.

Reference

Athavale, S., Duggirala, M., & Thanawala, R. (2024). Gaming as a Therapy Model: Providing Access to Mental Health. Www.tcs.com. https://www.tcs.com/what-we-do/industries/healthcare/white-paper/access-mental-wellbeing-through-gaming