Which cards do they add to their deck? Which units do they choose to put into their army? What moves or tactics do they put into play at the table? What strategies are dominant in the metagame - and what strategies are perceived to be dominant, whether or not the data supports that conclusion? Why people play the game is the knowledge of what parts of the game experience bring and keep the player to the table.
Read MoreThis Entrepreneurial Ludic Learning I believe will create environments of learning and livelihood that will transform education and the workplaces of the future.
Read MoreModern-day chess traces its origins to the ancient Indian game of Chaturanga, whose Sanskrit name refers to the "Four limbs" of the Gupta Empire's army: infantry, cavalry, chariots and war elephants.
Read MoreMy colleague Sarah Le-Fevre from Games For Good is launching a new magazine Ludogogy.
You can find Ludogogy online here: https://www.ludogogy.co.uk/
Ludogogy will be a place to come to access articles, reviews and how-tos for everything games-based learning, gamification, and gameful and playful design in general.
Are you interested in submitting an article for review and publication? Great! Then follow this link for more information: https://www.ludogogy.co.uk/submission-guidelines/
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