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From surgery simulators to medical mishaps in space, video-game tech is helping doctors at work

From surgery simulators to medical mishaps in space, video-game tech is helping doctors at work

From surgery simulators to medical mishaps in space, video-game tech is helping doctors at work

From surgery simulators to medical mishaps in space, video-game tech is helping doctors at work

By Elise Favis

January 9, 2020

Originally Published Here

Summary

Schell Games, a studio based in Pittsburgh that built the VR action puzzler "I Expect You to Die," has regularly produced games for education and entertainment.

With its new project, "Night Shift," Schell Games pivoted toward making a mobile game designed specifically for emergency room physicians.

Schell Games is working closely with Deepika Mohan, a medical professor at the University of Pittsburgh, to develop "Night Shift," a training simulator designed as a story-driven adventure game that puts players in the shoes of a trauma doctor.

"One of the big decisions that doctors have to make when a trauma comes in is, do they deal with it there or do they send this person to trauma center?" said Jesse Schell, the chief executive of Schell Games.

Glassenberg worked at LucasArts making games for the PlayStation 2 and the original Xbox, had a stint at Microsoft where he led the DirectX graphics team, and worked with publisher FTX Games to produce mobile games based off popular Hollywood movies like the Hunger Games and Mission Impossible.

" what if instead of just throwing something together, you put a team of top video game developers, designers and artists on the problem of capturing the challenges of the practice of medicine in video games? That's what started Level Ex.".

Video game tech can also assist with highly irregular situations or those that would be impossible to replicate.

Like many of his game development peers, Barad grew up on video games, and was coding them since middle school.

"I'm really grateful to the video game industry, video games and the art form in general," Barad said.

"This wouldn't have been possible if it weren't for video games and everybody involved in the community that basically got VR up off the ground and into really a mature product."

Reference

Favis, E. (2020, January 9). From surgery simulators to medical mishaps in space, video-game tech is helping doctors at work. Retrieved February 19, 2020, from https://www.washingtonpost.com/video-games/2020/01/09/surgery-simulators-medical-mishaps-space-video-games-are-helping-doctors-do-their-jobs/