Table-top wargames to train business school students
Table-top wargames to train business school students
By Philippe Lepinard
November 05, 2020
Summary
Our text is particularly interested in table-top wargames that have been implemented for two years at the IAE Gustave Eiffel.
In our context, a wargame is above all a catalyst artifact to generate realistic managerial situations through a system of rules, scenarios and material.
Wargames represent historical or fictional environments where several teams are opposed, often asymmetrically.
Despite the decontextualization of environments in relation to real work situations, we found that the acquisition of managerial knowledge was facilitated.
The reason is simple but may seem counter-intuitive: as the scenarios do not look like real life, the students engage with authenticity in the proposed situations.
By replacing evaluations of results with evaluations related to involvement, students who are introverted or inhibited by the complexity of real situations are no longer afraid to engage in the proposed activities.
Their complexity is perfectly mastered unlike digital wargames.
Decontextualized managerial situations are only a step towards the professionalization of students.
Management simulations or integrative learning situations can then be implemented favorably because any cognitive blockages have been removed during previous sessions with wargames.
In conclusion, the use of wargames may be the first brick of an educational continuum allowing students to build their career path as future managers.
Reference
Lepinard, P. (2020, November 05). EdUTeam Wargames - Table-top wargames to train business school students. Retrieved November 22, 2020, from https://www.ludogogy.co.uk/article/eduteam-wargames-table-top-wargames-to-train-business-school-students/