How To Effectively Collect Feedback For Gamified & Digital Learning Courses
How To Effectively Collect Feedback For Gamified & Digital Learning Courses
By Deepa Prusty
July 17, 2021
Summary
If you are an online learning designer or just someone who is learning about using online courses, I hope you add to my points to help me and other learning designers become better.
Social engagement within the learning group, whether it is through upvoting the submissions made by their fellow learners, or comments, or even based on the promptness of the submissions, voluntary engagement - these are all effective measures of seeking feedback.
An alternate way to put this is - if the learners are not automatically gravitating towards the gamified content, despite the push notifications and reminders, it is time to course correct as a learning designer.
Encouraging opportunities such that learners can share their experience on social media platforms of their choice, using unique hashtags given by the learning designer, is a wonderful way of creating a community that engages in playful way of learning.
If all questions are worded to seek positive feedback, such as "How this course has helped you?" or "What will you do differently?", learners will automatically let you know *just* that, or skip the question altogether However, asking open ended questions about what the learners would want to change, or what the learners did not like in the course, are good ways to collect feedback that truly helps you design better courses.
In case you are not a learning designer but a consumer, please know that as learning designers, you are our greatest strength and supporters.
These days you can find her toiling away at creating engaging, meaningful, and impactful digital learning courses that efficiently combine her passion for mobile-based learning with her knack for human psychology.
Reference
Prusty, D. (2021, July 17). How to effectively collect feedback for Gamified & Digital Learning Courses. Ludogogy. Retrieved October 1, 2021, from https://www.ludogogy.co.uk/article/how-to-effectively-collect-feedback-for-gamified-digital-learning-courses/.