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Playing With Purpose: Using Games to Enrich Learning & Engage Students

Playing With Purpose: Using Games to Enrich Learning & Engage Students

Playing With Purpose: Using Games to Enrich Learning & Engage Students

Playing With Purpose: Using Games to Enrich Learning & Engage Students

October 7, 2019

Originally Published Here

Summary

The company has since developed a new Learning Games division based on this partnership, and they spent the last school year piloting an exciting offering of educational games with a small group of schools.

With the data and user feedback from that pilot, they have now rolled out Learning Games as a supplement to digital instruction in i-Ready to help students develop a positive relationship with math concepts through adaptive and challenging play.

To accomplish this, they integrated Learning Games into i-Ready Instruction and Ready Classroom Mathematics for students in grades K-5.

Digital games can be a powerful learning tool when effectively integrated into learning, and Curriculum Associates has found that thoughtfully designed gameplay can further support students and educators in deep and rigorous math learning.

As one Colorado teacher reflected, "Games and i-Ready can fit together well if you're using the data from iReady to know exactly where the holes are that students have. You can find games that fit those particular concepts that they may be needing more work in." In addition to the differentiation built into the game, there are various controls, settings, and reports accessible to educators.

Reports include "Playtime," measuring the number of minutes spent playing, "Skills Progress," a real-time snapshot of how students are performing across standards, and "Factors of Learning," an assessment of how students approach games across four key factors of learning, based on the choices students make in the games.

Overall, Learning Games is an innovative and thought-provoking way to add the fun of games to the math classroom without cheapening learning.

Reference

Playing with purpose: Using games to enrich learning & engage students. (2019, October 07). Retrieved October 06, 2021, from https://www.gettingsmart.com/2019/10/07/playing-with-purpose-using-games-to-enrich-learning-engage-students/