Food has been a part of video games for ages, from Pacman to Metal Gear Solid. There are dozens of games where I shot, punched, or exploded other characters. The meal sequences in Pentiment and Sakuna are perfect examples of how to do exposition in games.
Read MoreHow difficult games should be, and how accessible they should be, is a perennial topic, and whenever it flares up it's a sign to log off Twitter for a few days.
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