Gaming in education is now getting some very positive reactions from teachers, too. Regardless of the fact that using gaming and e-learning as education assets was always inevitable, and "Prove it so we can use it" is the name of the game.
Read MoreChallenging, and ambitious, video games have come a long way since the simple arcade titles of the 1970s-and evidence is mounting that the benefits of play go well beyond entertainment and improved hand-eye coordination.
Read MoreIn most schools, the ideas and practices of data science can be hard to find. Students may collect data and explore data representations in science classes, or they might encounter basic statistics in a math class.
Read MoreIt is not just children though. More and more adults are getting caught up in a web of debt thanks to their online gaming habits. It is not unheard of for hardcore gamers to spend more than $20,000 in the course of their gaming life on their hobby.
Read MoreWhile families around the country continue to look for ways to have fun in relative isolation due to the pandemic, one Yellow Springs family is feeling the pride of having contributed to the growing pool of home-based activities: earlier this year, villagers Corrie Van Ausdal and Matthew Collins helped create two brand new tabletop games.
Read MoreWhat are the types of goals that games have and in what way do they interact and relate to each other? In game studies, goals have been equated to victory conditions, end conditions and to both victory and end conditions.
Read More"SHALL WE PLAY A GAME?" These are the iconic words from the 1983 movie WarGames, in which a high school student unknowingly hacks a government computer system to play a game called "Global Thermonuclear War." The protagonist sets off a chain of events that blurred the lines between gameplay and reality until the wayward artificially intelligent computer ultimately concluded that no one could win a nuclear war, a thoughtful revelation inspired after playing Tic-Tac-Toe with itself.
Read MorePlay is the best way to consolidate any form of information. It is the language children speak, adults utilize it to encourage team building, and it's a great way to instigate competition. When we look at the importance of games, either in a professional environment or as a way to learn, we need to see the benefits of what play can do. Games are a fantastic resource, even when they are used in a passive sense, such as video games or in a testing environment such as a learning game. But how do games make you better at strategy and becoming a better strategist?
Read MoreIf you are someone who'd like to learn how to create a defense policy that balances strategic goals, military means, and a tight defense budget, there's a board game for that. The ink drawing of the Pentagon-surrounded by little tanks and planes-on the game box is the first clue that Hedgemony: A Game of Strategic Choices is no ordinary tabletop game.
Read MoreFor many of us still writing emails from our kitchen tables, the term global virtual team or "GVT" no longer conjures up images of techies living the digital nomad lifestyle in Bali.
Read MoreOne of the ways of digitizing the school curriculum was found to be the concept of 'game based learning'. For instance scrabble was introduced to teach students spellings, chess to improve their critical thinking skills, Kreigsspiel game was used to teach strategy and many more games had been there. The idea behind game based learning is to teach something by repetition, letdown and triumph of success.
Read MoreVideo games are often advocated as educational tools that can increase students' knowledge through entertainment. Published studies about the effectiveness of video games in education and training are limited in both the number and diversity of participants, lacking the robust evidence that needs a very large, varied, worldwide sample.
Read MoreDr. Stephanie Smith, assistant professor of psychology at the University of Southern Mississippi, has been awarded a three-year grant from the Institute of Education Sciences to develop and implement technology that will support teachers' delivery of an evidence-based intervention - the Good Behavior Game - in educational settings.
Read MoreNo more than six minutes into the game we were accusing one another of blatant cheating and resorting to pot shots about memory loss. As I paced back and forth in the bedroom, my pride wounded and my dear wife cackling triumphantly in the living room, I asked myself: how can one simple game like this provoke such a reaction? Sure, I don't like losing, and plenty of board games are rage-inducing, but this hit different.
Read MoreDespite its simplicity the Game of Life remains a challenge to artificial neural networks, AI researchers at Swarthmore College and the Los Alamos National Laboratory have shown in a recent paper. Titled, "It's Hard for Neural Networks To Learn the Game of Life," their research investigates how neural networks explore the Game of Life and why they often miss finding the right solution.
Read MoreAlthough most teenagers’ parents assume that videogames are just bad distractions from the important things in life, there is evidence out there that suggests otherwise. Of course, gaming for long hours every day isn’t good for your mind or body, but in moderation, gaming has been said to have some amazing benefits for learning and cognitive ability. In this blog you will learn three main ways that video game skills can help you in real life, transferring your hangout hobby into an actual life skill which can be used practically too.
Read MoreAfter turning Shadow into one of the most valuable French startup, Freund stepped back and took some time to think about his second act. He spent some time with his two children aged 5 and 8 years old. From his experience, most education apps are focused on one knowledge area in particular and are somewhat basic.
Read MoreMastering physical systems with abstract goals is an unsolved challenge in AI. To encourage the development of techniques that might overcome it, researchers at DeepMind created custom scenarios for the physics engine MuJoCo that task an AI agent with coordinating perception, reasoning, and motor control over time.
Read MoreThere are endless ways to implement gamification in the classroom, like with leaderboards, point systems, friendly competitions, badges, stickers, and other accolades. Why We Need Gamification In Education
Read MoreThis panel will review game rulebooks in depth. It will cover the purpose of your rulebook; striking a balance; and the process of writing and revising the rulebook. The structure of the rulebook will be covered from different sections including statistical information, components, theme, overview, setup, core loop, and game end. The way that you organize the contents of this rulebook is important for informing the player experience. Your voice in how you write your rulebook is as important as testing it out with your playtesters. Finally, edge cases; applications of rule books for games based learning; and action steps for writing your rulebook will be covered in detail.
Read More