UXP_FB_Logo copy.jpg

News

The game-based learning phenomena

The game-based learning phenomena

The game-based learning phenomena

The game-based learning phenomena

September 17, 2020

Originally Published Here

Summary

One of the ways of digitizing the school curriculum was found to be the concept of 'game based learning'.

For instance scrabble was introduced to teach students spellings, chess to improve their critical thinking skills, Kreigsspiel game was used to teach strategy and many more games had been there.

The idea behind game based learning is to teach something by repetition, letdown and triumph of success.

Many different video games have been designed on that same phenomena.

Whist playing a video game the players gets a mission to fulfil, he has to choose the right actions to do it and if they fail then they have to face consequences.

Multiple researches have proven that game based learning has produced more effective results of student learning lessons.

When a child is learning things whist playing video games they don't really know that they're being taught.

Unlike traditional homework, game based learning apps capture the attention of the students and keeps them engaged until the end.

The students playing learning based video games gain soft skills and practical skills.

The game based learning phenomena is still not as common as it should be given its benefits.

Reference

The game-based learning phenomena. (2020, September 17). Retrieved September 21, 2020, from http://xherald.com/industry-news/the-game-based-learning-phenomena/