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Making a Better Monopoly: Or, what games-based learning can learn from a century of game development

If Monopoly is not a good role model for game design, how could modern ideas and developments improve it? What might Monopoly look like if it had been designed today? I'd like to show how we could reconstruct Monopoly as an enjoyable game and also as a learning game - one that families could play over the holidays but that could also teach them a thing or two.

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Games Worth Playing

It's my annual holiday guide to some of my favorite recent tabletop games, that's board games and card games. In the last couple of decades, a very important development has happened in the world of tabletop and card games and that is the oncoming, we might say, unstoppable flood of cooperative games where you and I are playing together.

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Why You Should Let Your Kids Play Video Games Over Break

Kids often want to play more video games and use screens more during vacations. Rather than trying to restrict access to screens during winter breaks, consider allowing more freedom for gaming as a method to distinguish play time from work time. Beyond the fun of the newest toy, there are many other reasons to consider allowing your child more access to gaming time during school vacation.

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Can games really be Satanic?

Now consider the following question which pertains more to what we are going to talk about in the rest of the article, "Can some games be Satanic?" Duh! "Games and satanic?" if that is what comes in your mind right now, you are at the right place! However, to get a some clarity about our question, we need to have a proper definition of games and satanic, and the definitions are as follows :-.

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Serious play at the MIT Game Lab

Welcome to an open house of the MIT Game Lab, where play and experimentation are joined by serious inquiry about the gaming industry and its role in society. The Game Lab's work is designed to help students think critically about the games they've often been playing for years without considering the values they might project, and to prepare them to engage in thoughtful design practices themselves.

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Check Out This New AI System Called Student of Games (SoG) that is capable of both Beating Humans at a Variety of Games and Learning to Play New Ones

With its high empirical performance in big perfect and imperfect information games, Student of Games is a significant step toward developing universal algorithms applicable in any setting. To demonstrate how far artificial intelligence has progressed, a computer was taught to play a board game and then improved to the point where it could beat humans at the game.

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