Types of Educational Games Educational games come in a wide variety of formats, each designed to cater to different learning objectives and age groups. Let's explore the various types of educational games: Quiz Games: These games focus on testing knowledge and understanding through multiple-choice questions or quizzes.
Read MorePost-impressionist artist Paul Cézanne once said, "We live in a rainbow of chaos." Well, when that rainbow splashes its vibrant colors upon our games, the hobby is better off for it! Now, by design games will always need structure and rules and formulas.
Read MoreWhile online gaming can improve wellbeing and foster social relations, privacy and awareness issues could potentially offset these benefits and cause real harm to gamers. The study also offers risk mitigation strategies for players and design recommendations for game developers to improve privacy in online games.
Read MoreDiscover how engaging educational games captivate and educate adult learners. Through in-depth interviews with tech execs and e-learning designers and hands-on trials of their products, I've gleaned the ingredients for resonant adult learning games.
Read MoreNow, the rapid development of generative AI is opening up a new frontier for video games: endless open worlds, unique content, autonomous characters, and the potential for faster game development.
Read MoreContrary to our parents' beliefs that games rot the brain and only lead to laziness, there is a growing body of research suggesting that early exposure to video games can be beneficial for young minds.
Read MoreThe standard thought process says that working can't be all fun and games. 80% of workers say that learning via games is a more exciting type of education. Not sure how to incorporate games into your professional training? Take a look at your current curriculum.
Read MoreEffects of Player-Level Matchmaking Methods in a Live Citizen Science Game
Read MoreWe might conclude that board games just aren't a great way to teach people anything important, other than how to play board games.
Read MoreAs graduation approaches, Aidan Strong's educational journey fuels his game design. During his second fall quarter, which was affected by the COVID-19 pandemic, Strong took a leave of absence, which he said he spent making games for hackathons known as game jams.
Read MoreFantasy tabletop role-playing game Dungeons & Dragons has drawn a cult following since its launch in the 1970s, but one researcher says its real takeaway could be transferable skills for the office. University of Melbourne senior business and marketing lecturer Jesse Olsen said he revived the game during COVID-19 lockdowns and started noticing skills used in the workplace.
Read MoreA serious game developed within the European Erasmus+ framework, helps to develop soft skills. With feedback built into the game design, players can improve their understanding of decision-making and acquire key soft skills such as problem-solving, stress management, effective communication, and teamwork.
Read MoreUsing games to learn real-life skills can both be entertaining and educational, formally called the "Edutainment" system. We have recently stumbled upon one of EA's latest published patent, dubbed "EDUTAINMENT OVERLAY FOR LEARNING FOREIGN LANGUAGES IN VIDEO GAMES," which seeks to add an Edutainment overlay in its titles using artificial intelligence technologies.
Read MoreThe researchers employed game refinement, the motion-in-mind model, and AI simulations to assess the impact of sudden movements in card games with incomplete information.
Read MoreTabletop roleplaying games have had a massive resurgence in the past few years, becoming a popular pastime for both newer and older generations. A group of mental health professionals, Geek Therapeutics, want to use those qualities to help people improve their mental health.
Read MoreFor Shang-Hua Teng, theoretical computer science has never been purely theoretical. Now 58, Teng is a professor of computer science at the University of Southern California and a two-time winner of the Gödel Prize, an annual award recognizing groundbreaking theoretical work.
Read MoreTwo months ago, she launched the Girls Make Games Scholarship Fund, a charity to improve access to education for young women looking to have a career in the games industry. "Girls Make Games [is] a program that exposes girls to video game development and encourages them to explore careers in gaming, but also to use gaming to figure out what they want to do with their lives," Shabir says.
Read MoreIf you spend more than an hour a day playing video games, that's 5 percent of your life. We want to know whether playing video games can increase cognitive skills: In other words, can game playing make you smarter? We have performed experiments, conducted meta-analyses of research literature and even produced a couple of books: Computer Games for Learning and Handbook of Game-Based Learning.
Read MoreA "Good story" in a video game is usually a coherent narrative with characters and events, ideally one that's augmented or enhanced by gameplay. It's a kind that only exists in games and one that exists in every game.
Read MoreFrom comprehensive options and customization to more inclusive design practices, disabled players can enjoy more games than ever, across a variety of genres and platforms. A few years into his stint at PlayStation, Tisserand met accessibility consultant Ian Hamilton, the co-director of The Game Accessibility Conference, or GAConf.
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