Arguably, all games which have a win state, require players to adopt some form of strategy, in order to beat either an opponent or the game itself, but not all games will be suitable for learning around Strategy in its real-world sense, which is usually about achieving some outcome through a set of coherent policies, decisions and processes.
Read MoreMore interesting, and in stark contrast to their predecessors, the current crop is inextricably tied up in notions of work. Work sims are still niche in the sense that there's not a massive movement in gaming culture clamoring for them, as you see with RPGs, turn-based strategy games, and the like. In it, players drive old Soviet era work vehicles around expansive, dark forests.
Read MoreChess is only one example, but to me it's directly illustrative of the idea of a game taking care to ensure a carefully crafted experience for the player.
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