Prisms of Neuroscience: Frameworks for Thinking About Educational Gamification
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Read MoreIntroductory Chapter: Games, Gamification, and Ludification, Can They Be Combined?
Read MoreBe a Hero through Gamified-learning: A PowerPoint Revolution
Read MoreWhere is the student who was here? Gamification as a strategy to engage students
Read MorePractical Considerations for Values-Conscious Pervasive Games
Read MoreIdentifying and Modeling Factors Affecting Success or Failure of Gamification in Organizational Training
Read MoreLearning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding
Read MoreLearning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education
Read MoreUsing Games to Build Social Emotional Learning Skills
Read MoreGamification pedagogy: A motivational approach to student-centric course design in higher education
Read MoreDrivers and barriers to the utilisation of gamification and game-based learning in universities: A systematic review of educators' perspectives
Read MorePutting Computing on the Table: Using Physical Games to Teach Computer Science
Read MoreMotivation to Use Gamification Elements in E-Learning for Formal and Non-Formal Education
Read MoreUsing Gamification to Promote Student Engagement in STEM Project-Based Learning
Read MoreThe Challenge of Evaluating Player Experience in Tabletop Role-Playing Games
Read MoreSerious Games and Computer Programming Competencies Development in Educational Contexts
Read MoreImpact on Educational Effectiveness Using Digital Gamification
Read MoreFrom badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners
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