Enhancing Information Systems Teaching Practices with Game-Based Learning: The Melbourne Beer Game
Enhancing Information Systems Teaching Practices with Game-Based Learning: The Melbourne Beer Game
Winn Chow, Sherah Kurnia, Agus Putra Wicaksana, Veronica Peña, Jose Chan
Abstract
"The literature has recognised the value of the Beer Game simulation program in teaching and learning supply chain management (SCM) concepts. However, existing Beer Game programs were developed with outdated technologies with limited supporting resources. This study aims to identify improvement opportunities to enhance the Beer Game features, develop a new game called the Melbourne Beer Game using the latest web technology and offer detailed lesson plans that adhere to game-based learning principles. This paper offers a contribution to academia by providing a feature-rich and flexible game that can facilitate teaching and learning of the intricacies of supply chain dynamics and the decision-making process within the supply chain. To pedagogy literature, this paper shows that the development of teaching guidelines that align with a specific learning approach, such as game-based learning, is crucial to facilitate the teaching and learning with the Beer game to ensure optimum learning outcomes."
Reference
Chow, W., Kurnia, S., Wicaksana, A. P., Peña, V., & Chan, J. (2022). Enhancing Information Systems Teaching Practices with Game-Based Learning: The Melbourne Beer Game. https://aisel.aisnet.org/acis2022/75/
Keywords
learning, game, teaching