Guidelines of Serious Game Design for Promoting Reframing
Guidelines of Serious Game Design for Promoting Reframing
Lanlan Gao, Rupert Ward, Carlo Fabricatore
Abstract
"Reframing could be considered to represent individual and collective twofold values in social learning. When reframing is promoted, it benefits to generate learning processes involving collective inquiry occurring in inter and outer formal education. Digital games, popular as an application for the young generation, are considered a specific community in which social learning occurs by playing games. Serious games (SG) are a type of digital game involving educational purposes. Hence SG is selected as a suitable educational strategy to promote reframing. The previous research investigated features of a gameplay experience associated with reframing. This study develops further based on these game features to examine if/how they improved reframing capabilities. From an educational perspective, specific guidelines were proposed as the research findings to assist serious games in designing and applying game features to enhance the gameplay experience of reframing."
Reference
Gao, L., Ward, R., & Fabricatore, C. (2023). Guidelines of Serious Game Design for Promoting Reframing. Simulation & Gaming, 54(1), 68-84. https://journals.sagepub.com/doi/full/10.1177/10468781221144787
Keywords
game, design, gameplay