Online Workshop Experience as an Informal Learning Environment: Gamification and Space
Online Workshop Experience as an Informal Learning Environment: Gamification and Space
By Derya Karadağ, Simge Gülbahar, Betül Ozar
Abstract
"In the study, the contribution of the concept of gamification to design education has been evaluated in line with the observations and experiences gained. The data was gathered from the workshop presentations held on the last day and the final manuscripts of the workshops. The collected data was analyzed by the workshop coordination team, and classifications were made regarding the strategies used in the design education process by the concept of gamification. In addition, it was aimed to discuss the potentials of ICTs enabling online interaction."
Reference
Karadağ, Derya & Gülbahar, Simge & Ozar, Betül. (2022). Online Workshop Experience as an Informal Learning Environment: Gamification and Space. https://www.researchgate.net/profile/Derya-Karadag-2/publication/361366392_Online_Workshop_Experience_as_an_Informal_Learning_Environment_Gamification_and_Space/links/6353e72f6e0d367d91b702e2/Online-Workshop-Experience-as-an-Informal-Learning-Environment-Gamification-and-Space.pdf
Keywords
gamification, data, education