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Focus on… winning conditions

Focus on… winning conditions

Focus on… winning conditions

January13, 2021

By Sarah Le-Fevre

Originally Published Here

Summary

The winning conditions of noughts and crosses could be described by allocating points for the number of symbols which a player has managed to arrange in a line, with the winner being the first player to reach three points.

Winning often coincides with a conclusion to a game, with the winner therefore being the person who has reached the highest number of points 'when the music stops'.

What kinds of different winning conditions can we create for the player.

It could be collecting sets of items, achieving a certain points score, or indeed any of the winning conditions listed here.

It is worth remembered that win conditions can themselves be 'chained' or 'grouped' to provide larger 'endgame' win conditions.

Another list showing how these simple conditions can be combined with imaginative aesthetics, and some thematically appropriate mechanics, to create some of my favourite winning conditions in some of my favourite tabletop and party games.

The potential for closely aligning the learning objectives, and evaluation criteria, with the game winning conditions, either mathematically, thematically, or both, gives learning game designers a head start over other learning professionals when devising ways to facilitate and assess learning.

Reference

La-Fevre, S. (2022, January 13). Focus on... winning conditions. Retrieved February 16, 2022, from https://ludogogy.co.uk/focus-on-winning-conditions/