Implementation of gamification and bloom’s digital taxonomy-based assessment: a scale development study with mixed-methods sequential exploratory design
Read MoreCurrent state of research & outlook of gamification for manufacturing
Read MoreWho trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios
Read MoreThe Effect of Gamification and Self-Determination Theory on Motivation of Learners
Read MoreGaming Language as a Language Variations in Digital Humanities
Read MoreKey in socially driven game dynamics, open the doors of agility - an empirical study on gamification and employee agility
Read MoreGamification Impact on Human Aspects of the Organization
Read MoreGamifying and evaluating problem structuring: A card game workshop for generating decision objectives
Read MoreGamified apps for sustainable consumption: A systematic review
Read MoreGamification Design Framework to Support Interaction Skills in Mathematics Learning: A Systematic Review
Read MoreGamification Use Intention: Examining the technology acceptance factors that define gamification use
Read MoreGames and gamification in flipped classrooms: A systematic review
Read MoreGamified apps for sustainable consumption: A systematic review
Read MoreThe Roles of Gamification, Knowledge Creation, and Entrepreneurial Orientation towards Firm Performance
Read MoreKey in socially driven game dynamics, open the doors of agility - an empirical study on gamification and employee agility
Read MoreGamification and older adults: Opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
Read MoreGamified Vocabulary Learning for International Students in the University EAP Context
Read MoreReading gamefully: vide gamification as multimodal pedagogy for high school set works
Read MoreGamification and Motivation
Read MoreTailored gamification in education: A literature review and future agenda
Read More