Research

Current state of research & outlook of gamification for manufacturing

Current state of research & outlook of gamification for manufacturing

Current state of research & outlook of gamification for manufacturing

By Makenzie Keepers, Isabelle Nesbit, David Romero, and Thorsten Wuest

Abstract

“This paper presents the current state of research for and an outlook of Gamification for Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in-depth analysis examines the recent trends in published conceptual design works, case studies, experiments, and literature reviews that are shaping the future design work of gamification in the manufacturing sector. Gamification, as a general area of research, has been a fast-growing topic of interest for many years across various industries and academic research groups. Although the benefits of gamification are likely to apply to the manufacturing sector, limited research has been conducted as it relates to GfM operations outside of academic settings. Additionally, there is a limited number of scientific publications available that address the body of research as a whole to understand the current state and outlook of GfM. This review paper works to close this research gap by firstly synthesizing the body of knowledge of GfM, and secondly, based on the findings obtained, providing four concrete recommendations for the continuous exploration of gamification trends and opportunities for manufacturing operations.”

Reference

Keepers, M., Nesbit, I., Romero, D., & Wuest, T. (2022). Current State of Research & Outlook of gamification for manufacturing. Journal of Manufacturing Systems, 64, 303-315. doi:10.1016/j.jmsy.2022.07.001 https://www.sciencedirect.com/science/article/abs/pii/S0278612522001133

Keyword

Gamification, game elements, smart manufacturing, production, research