My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games
My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games
David Gonçalves, Manuel Piçarra, Pedro Pais, João Guerreiro, André Rodrigues
Abstract
"Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision. Despite this, blind people are playing mainstream games while dealing with and overcoming inaccessible content, often together with friends and audiences. In this work, we analyze over 70 hours of YouTube videos, where blind content-creators play visual-centric games. We point out the various strategies employed by players to overcome barriers that permeate mainstream games. We reflect on ways to enable and improve blind players experience with these games, shedding light on the positive and negative consequences of apparently benign design choices. Our observations underline how game elements are appropriated for accessibility, the incidental consequences of audio design, and the trade-offs between accessibility, agency, and engagement."
Reference
Gonçalves, D., Piçarra, M., Pais, P., Guerreiro, J., & Rodrigues, A. (2023, April). " My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games. In Proceedings of the 2023 CHI conference on human factors in computing systems (pp. 1-15). https://arxiv.org/abs/2301.08031
Keywords
games, players, design