Asymmetric Gameplay: Types and Perspectives
Asymmetric Gameplay: Types and Perspectives
By Abel Neto, Pedro Cardoso, and Miguel Carvalhais
Abstract
"Asymmetric gameplay allows players to engage with a game in different ways, resulting in unique experiences for each player. From slight variations to completely distinct experiences, asymmetric mechanics create fertile ground for interesting gameplay to occur. Asymmetric gameplay is prevalent in modern games, and yet there has been little discussion about it, the mechanics that generate it, and its repercussions. In this paper, we analyse six types of asymmetry described in the literature: Ability, Challenge, Goal, Responsibility, Information, and Interface. We examine how different games employ gameplay mechanics in order to create unique experiences by framing our discussion on a definition of asymmetry in games. Furthermore, we define six other types of asymmetry: Operation, Location, Time Frame, Interdependence, Outcomes, and Feedback; and how they exist or may exist in games. We conclude by hinting that asymmetry is not solely generated by a game’s mechanics but also by differences in the players themselves, be they human or non-human."
Reference
Neto, A., Cardoso, P., & Carvalhais, M. (2022, October). Asymmetric Gameplay: Types and Perspectives. In International Conference on Design and Digital Communication (pp. 765-778). Cham: Springer Nature Switzerland. https://link.springer.com/chapter/10.1007/978-3-031-20364-0_64
Keywords
asymmetric gameplay, gameplay mechanics, games, game design, multiplayer