The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
Read MoreUser-Centered Design for Gamified Voice and Communication App: Applying UCD to Gender-Affirming Communication Services
Read MoreGriefers versus the Griefed — what motivates them to play Massively Multiplayer Online Role-Playing Games?
Read MoreOff-Peak: An Examination of Ordinary Player Experience
Read More