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Unlock the Secrets of Board Game Design at the 2025 Virtual Summit!

Join the 2025 Board Game Design Virtual Summit from February 4–10, 2025! Access expert interviews, live Q&A panels, and insights from leaders like Matt Leacock and JT Smith. Network on Discord, playtest games, and choose from flexible passes, including the Free Pass or the all-inclusive Ultimate Pass with lifetime access and bonuses.

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County Education’s Custom Computer Games Open Doors for Severely Disabled Students

San Diego County’s innovative approach to education now includes custom computer games designed for severely disabled students. These specialized games, developed through collaboration between educators and tech experts, aim to enhance learning and engagement for students with significant physical and cognitive challenges.

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How a board game can help vulnerable communities prepare for catastrophic wildfires

In Tomales, California, residents are using a board game to prepare for wildfires, a method designed to enhance community readiness amidst increasing fire risks due to climate change. The game, developed by Tom Maiorana with NSF funding, simulates evacuation scenarios, incorporating real-life preparedness factors and random events like roadblocks or fire outbreaks.

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Gamifying the ‘Adjuster’ Mindset in Workers’ Compensation: A New Approach to Claim Management  

The article by Claire Muselman explores the potential of gamifying the workers' compensation adjuster role to enhance claim management. By applying principles from serious games, the approach aims to improve adjusters' engagement and efficiency by turning routine tasks into interactive, rewarding experiences.

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Immersive Gamification Technology Revolutionizes Care for Patients with Cerebral Palsy and Dementia

At the First Philippine Pharma Convention on February 15, 2024, former Dean Maria Eliza Ruiz Aguila presented “AXEL (Augmented eXperience E-health Laboratory) Virtual Care: Alagang Pinoy sa Makabagong Panahon,” a pioneering initiative using immersive gamification technology for rehabilitation.

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Video games linked to better neuropsychological performance in adults with multiple sclerosis

A study published in the Journal of Cognitive Enhancement found that adults with multiple sclerosis (MS) who played video games regularly exhibited better neuropsychological functioning, including enhanced visuospatial learning, short-term memory, and executive functioning.

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Japan’s gamified environment apps target a greener mindset

Gamification, the use of game-like elements in non-game contexts, is increasingly applied to environmental apps in Japan to promote greener behaviors. These apps employ features like point systems and digital rewards to encourage actions such as recycling or reducing carbon footprints. With government support driving app development, tools like the Green Carb0n Club app offer incentives for eco-friendly activities.

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