Some experts regard the time kids spend socializing with their friends while gaming online as a lifeline during the pandemic, while others maintain that video games can actually enhance kids' remote learning.
Read MoreAs consumer trends evolve at an incredibly fast pace, how do operators keep up with their needs? iGB speaks with Sergey Kobitskiy to discuss the key features of a customer-oriented gaming experience. Founded in 2018, Smartico has built industry-leading platforms which help gaming operators globally to enhance UX, increase revenue and improve retention.
Read MoreThe World Health Organization included gaming disorder as part of its International Classification of Diseases in 2018 for those who have no control over aspects of their life and/or physical self. I understand that it is a viable threat, but the measures detailed by the person, who penned the opinion letter on March 3 on 'Ban all online games, save the future', are clearly too extreme as the number of cases of people with gaming disorder worldwide is minuscule.
Read MoreIt’s hard to comprehend just how popular gaming is. Did you know that the economy of gaming is bigger than the movie and music industries combined? With people of all ages loading up games consoles, that shouldn’t come as a surprise, yet it is. Part of the reason is that people that like gaming really like gaming; there aren’t too many fair-weather gamers. Once you’re on the hook, you stay there.
Read MoreIf you’re serious about gaming, it can be frustrating when you don’t have enough time to really indulge your passion. Jobs, studying, family, and friends all need balancing alongside your gaming time. While we’re not suggesting you neglect any of these, there are a lot of ways you can maximize your time so that spend more time gaming.
Read MoreThe world of games and gaming has never been bigger or more popular than it is today. Games, both board games and video games, play a huge part in our lives, and particularly the lives of children. Historically, there’s been a lot of panic and disinformation around the impact of games and children, but more recent research shows the positive impact games can have on children.
Read MoreSome recent studies have found that young people who display symptoms of Internet gaming disorder also show more symptoms of common psychiatric disorders.
Read MoreWhen two gaming experts and one social networking founder came together to solve one of the biggest issues in agriculture technology-the intersection of human health and animal health-the result was exactly what you might think: an app.
Read MoreGaming in education is now getting some very positive reactions from teachers, too. Regardless of the fact that using gaming and e-learning as education assets was always inevitable, and "Prove it so we can use it" is the name of the game.
Read MoreIn the pursuit of stand-out, engaging propositions, loyalty marketers have been turning to gamification, but that is now evolving into actual gaming for some of the world's biggest brands. In The WARC Guide to Marketing in the Gaming Ecosystem, Natasha van der Pas, Senior Strategist at Wunderman Thompson, explains that the motivation to participate in a loyalty programme closely resembles that of gaming - it's about the thrill of the win.
Read MoreWhat will students experience from behind the glow of a computer screen? Can digital learning be as effective and engaging as in-person education? The vast majority of learning software follows a passive view of education: the learner is an empty vessel to be filled with knowledge as efficiently as possible.
Read MoreIt is a long-established reality of game industry culture, one that cannot be solved by plucking out a few harmful figures every few months.
Read MoreAs the entire world has witnessed a rapid digital transformation due to the global pandemic Coronavirus, PubNub, a Silicon Valley Technology firm’s real-time digital technology is proving to be a boon for people in various sectors especially healthcare, education and gaming.
Read MoreGames have always been social, from the first multiplayer board game in ancient Egypt to the installation of Pong! in a bar in Sunnyvale, California, to the arcades and neighborhood gatherings of the 1980s.
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