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Gaming disorder is not common

Gaming disorder is not common

Gaming disorder is not common

Gaming disorder is not common

March 13, 2021

Originally Published Here

Summary

The World Health Organization included gaming disorder as part of its International Classification of Diseases in 2018 for those who have no control over aspects of their life and/or physical self.

I understand that it is a viable threat, but the measures detailed by the person, who penned the opinion letter on March 3 on 'Ban all online games, save the future', are clearly too extreme as the number of cases of people with gaming disorder worldwide is minuscule.

Gaming is often compared to excessive drinking, smoking or substance abuse.

One should consider the difference between gaming and other addictions.

The author claimed that gaming causes players to neglect their studies.

Authorities attempted to introduce game-based learning, as research showed that "Digital games have been proven to be an effective medium for teaching, learning new skills and practices"; and the only reason it wasn't adopted was the cost of implementation.

Back in high school, I spent thousands of hours playing video games in my free time.

As a matter of fact, my academic success could be attributed to gaming; it taught me to adapt to the variety of game designs.

Ask gamers how video games have impacted friendships and they'll tell you how it's one of the foundations of their strong relationships.

We are at an age where we can play games with someone and still retain some experience of physically being with them.

Reference

Gaming disorder is not common " Borneo BULLETIN ONLINE. (2021, March 13). Retrieved June 18, 2021, from https://borneobulletin.com.bn/gaming-disorder-is-not-common/