As Paul Booth notes, "Using board games to analyze media illustrates the performative aspects of media interpretation and reveals the multiple ways all viewers play with their media."7 Such notions of play can be analyzed and ultimately positioned within fan cultures and the industry as a whole, demonstrating how certain ways of interacting with media can have larger impacts on social, cultural, and economic contexts.
Read MoreIntroducing a contrast between the video game industry and the board game industry, Will Emigh, a video and board game designer at Studio Cypher and lecturer in game design, notes how the former can sustain efficient means of distribution through the utilization of online spaces.
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