UXP_FB_Logo copy.jpg

News

Five Steps for Creating Successful Gamified Learning Programs

Five Steps for Creating Successful Gamified Learning Programs

Five Steps for Creating Successful Gamified Learning Programs

Five Steps for Creating Successful Gamified Learning Programs

By Jonathan Peters

October 05, 2020

Originally Published Here

Summary

Given the prevalence of the Pareto Principle, we could say that, hypothetically, only 20 percent of gamification efforts in the Learning and Development space will be successful.

This is why, at Sententia Gamification, we have a five-level process for creating successful gamified learning programs.

If you follow each steppingstone, we basically guarantee a successful gamified learning program.

Quizzes and traditional methods for measuring learning rely on memorization and short-term recall, but certain game mechanics allow learners to demonstrate that, yes, they understand what is being taught and that they are able to take that learning and apply it to their professional lives.

The problem is we tend to create learning programs and environments that we enjoy.

You probably already understand the differences between instructor-led learning and eLearning; you probably already have your preferred platform for delivering online programs; you have also created some amazing programs on your preferred platform.

As Monica Cornetti says, "Learning happens when the instructor shuts up." If you've been in the L&D field for more than a couple years, you probably already have your go-to learning activities, and you probably have sources for more learning activities when you need to mix things up a bit.

Because you are probably comfortable examining how you'll present your programs and the inclusion of learning activities, I will move onto the fourth, and most exciting level: Engagement.

To quote Monica Cornetti again, "The fundamentals are the building blocks of fun." If we have not laid the proper groundwork, we will not know which game mechanics to apply to our learning programs.

Fun is in your DNA and ultimately even serious people doing serious work should find your learning programs engaging and fun.

Reference

Peters, J. (2020, October 5). Five Steps for Creating Successful Gamified Learning Programs. Sententia Gamification. https://www.sententiagamification.com/blog/five-steps-for-creating-successful-gamified-learning-programs