Video Games as an Effective Learning Medium – Are we there yet?
Video Games as an Effective Learning Medium – Are we there yet?
By Bassim Hijazi
May 17, 2022
Summary
Amidst all the bustling speculation surrounding the potential of the metaverse, along with COVID-19 restrictions, video games have skyrocketed in popularity.
The term 'gamification' has become a hot topic in the education landscape as developers attempt to tackle how we ignite a similar level of engagement seen in normal video games, in learning.
The aim of gamification of education is simple: to motivate students and enhance traditional learning by using video game formats.
Education game developers should steer clear from the gamification of learning and instead develop games from scratch that are rooted in entertainment in order to truly appeal to the learner.
Most modern games involve complex systems that the player needs to be taught, or for games that enable people to play online with friends, the players are also learning to collaborate and make decisions in real-time - all whilst actually enjoying the game.
Developers of educational games must look to these examples to develop games that are both engaging and effective teaching tools.
Paradox Interactive's Games: Known for its popular grand strategy game franchisessuch as Crusader Kings and Hearts of Iron, this Swedish developer has spent decades building games around real life historical events, time periods, countries, and maps - all with astonishing attention to detail.
Reference
Hijazi, B. (2022, May 17). Video games as an effective learning medium – are we there yet? Retrieved May 24, 2022, from https://www.fenews.co.uk/exclusive/video-games-as-an-effective-learning-medium-are-we-there-yet/