GamiProM: A Generic Gamification Model Based on User Profiles
Read MoreStudents' Perception on the Use of Kahoot as a Learning Media
Read MoreDesign of a Gamified Training System for Human-Robot Cooperation
Read MoreApplications of Virtual and Augmented Reality for Practical Application Learning with Gamification Elements
Read MoreHow to Design Audio-Gamification for Language Learning with Amazon Alexa?—A Long-Term Field Experiment
Read MoreBIPMIN: A Gamified Framework for Process Modeling Education
Read MorePrisoner’s dilemma game model Based on historical strategy information
Read MoreThe impact of personalization feature on students’ engagement patterns in a role-playing game: A cultural perspective
Read MoreThe role of indigenous games in education: a technology and environmental education perspective
Read MoreThe Legends of Elendor: Educational Gamification as an Influential Factor in Academic Flow and Academic Performance in Socially Depressed Communities
Read MoreExploring Using Game-Based Learning and Gamification in a Secondary Classroom to Increase Engagement
Read MoreGamification Effectiveness in e-Learning Systems
Read MoreNegative effects of gamification in education software: Systematic mapping and practitioner perceptions
Read MoreFactors Influencing the Effectiveness of Serious Gaming in the Field of Vocational Orientation
Read MoreDevelopment of Gamification Learning Environment Model Using Design-Based Learning to Enhance Innovative Thinking of Undergraduate Students in Education
Read MoreFuture Prospect of Gamification-Based Mobile in Physics Learning
Read MoreOnline Video Game Influencer's Credibility and Purchase Intention
Read MoreGamification in Interactive Learning of Solar System Materials for Junior High School Students
Read MoreGamification of Culture: A Strategy for Cultural Preservation and Local Sustainable Development
Read MoreStudents’ Response, Engagement, and Achievement of Gamification in Online Learning
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