Students’ Response, Engagement, and Achievement of Gamification in Online Learning
Students’ Response, Engagement, and Achievement of Gamification in Online Learning
H Nurhikmah, Sella Mawarni, Sukmawati, Latri Aras, Abdul Malik Ramli, Imam Dedikasi Malik Nur
Abstract
"Increasing the efficiency, achievement, motivation, and involvement of students in e-learning can be achieved by utilizing gamification. Gamification is the use of elements related to video games (game mechanics and game dynamics) in non-game applications. This study aimed to analyze the students’ interest, engagement, and achievement in gamification in online learning. This study used a qualitative descriptive research method. The number of respondents was 66 students in the Technology Study Program of Makassar State University. The results of the study found that From the students’ responses to gamification obtained 98% stated fun in implementing gamification in online learning. The student engagement for overall materials in gamification found that students obtained 92% who said more able to engage the teaching materials by using gamification in online learning. And the students’ achievement for overall materials in gamification obtained 98% who said easy to understand the teaching materials by using gamification in online learning. It can be concluded that Gamification learning improves students’ response, engagement, and achievement. For the most part, students are essential participants in a productive learning process and, therefore, gamification techniques are critical to the effective completion of course requirements and involvement in online learning."
Reference
Nurhikmah, H., Mawarni, S., Aras, L., Ramli, A. M., & Nur, I. D. M. (2022, October). Students’ response, engagement, and achievement of gamification in online learning. In 2022 8th International Conference on Education and Technology (ICET) (pp. 218-221). IEEE. https://ieeexplore.ieee.org/abstract/document/9990899/keywords#keywords
Keywords
Online Learning, Learning Process, Qualitative Research