Design, development, and evaluation of a virtual reality game-based application to support computational thinking
Read MoreDesigning Tools for Autodidactic Learning of Skills
Read MoreKnowledge Assessment Using A Games-Based Learning Platform
Read MorePolyGloT: A Personalized and Gamified eTutoring System
Read MoreA meta-analysis on the effect of gamified-assessment tools’ on academic achievement in formal educational settings
Read MoreMeasuring how motivation affects information quality assessment: A gamification approach
Read MoreAsymmetric Gameplay: Types and Perspectives
Read MorePromoting Citizen Engagement in Sustainable Planning Through Installation Design and Digital Gamification
Read MoreLabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay
Read MoreMixed Reality and Gamification in Distance Learning Education: The Virtual Enterprise Planning Simulator to Learn ERP Strategies
Read MoreA meta-analysis on the effect of gamified-assessment tools’ on academic achievement in formal educational settings
Read MoreGamification In Educational Process: Realization
Read MoreReady Player One: Gamification of a Criminal Justice Course
Read MoreAnalyzing Employees’ Perceptions of Using Artificial Intelligence and Gamification in HRM Practices on Employee’s Job Insecurity
Read MoreAn Enriching Experience: 8 Real-World Benefits of Role Playing Games
Read MoreAn Analysis Of The Influence Of Internet Gaming On The Education And Living Conditions Of Urban Students
Read MoreGamification as a Course Organizing Principle in Second Language Curricula
Read MoreRight Game, Wrong Place? A Case Study: Using a Gamified AR Application in a Heritage
Read MorePlaymeans: Inclusive and Engaging Data Science through Music
Read MoreThe effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
Read More