Analysis of the impact of various gamification factors on the level of player satisfaction
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Read MoreWhy Don’t You Play the Game? Evaluating the Use of Gamification in an Undergraduate Finance Course
Read MoreComputer-based business games in higher education: A proposal of a gamified learning framework
Read MoreThe Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems
Read MoreLearning through Play: Gamification of Learning A Systematic Review of Studies on Gamified Learning
Read MoreEnablers and Difficulties in the Implementation of Gamification: A Case Study with Teachers
Read MoreGamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning
Read MoreTurning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework
Read MoreGamification in English Language Classrooms: The Case of Kahoot!
Read MoreIs Learning English Boring with Gamification?
Read MoreAre they learning or playing? Moderator conditions of gamification’s success in programming classrooms
Read MoreGamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices
Read MoreImpact of Gamification on Learning and Development
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