Research

The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems

The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems

The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems

The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems

By Wilk Oliveira, Kamilla Tenorio, Juho Hamari, and Seiji Isotani

Abstract

“The number of students using online educational systems is increasing, especially after the growth of the use of this type of system due to the social isolation caused by the Covid-19 pandemic. This situation highlighted the challenge of analyzing the users' experience in this type of system, especially when evaluating more complex experiences, such as the flow experience. One of the most promising innovative alternatives is to use the behavior data logs produced by students in educational systems to analyze their experiences. In this paper, we conducted a study (N = 24) to analyze the relationships between the behavior data logs produced by students when using a gamified educational system and their flow experience during the system usage. Our results contribute to the automatic users' experience analysis in educational systems.”

Reference

Oliveira, W., Tenório, K., Hamari, J., &; Isotani, S. (2022, January 4). The relationship between students' flow experience and their behavior data in gamified educational systems. ScholarSpace at University of Hawaii at Manoa: Home. Retrieved April 26, 2022, from https://scholarspace.manoa.hawaii.edu/handle/10125/79338

Keyword

Gamified educational system, flow experience, behavior data, relationship, research