Research

Gamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices

Gamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices

Gamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices

Gamification as a trend in organizing professional education of sociologists in the context of distance learning: analysis of practices

By Liudmyla V. Kalashnikova, Iryna V. Hrabovets, Liudmyla S. Chernous, Viktoriia A. Chorna, and Arnold E. Kiv

Abstract

β€œThe article identifies the essence of the phenomenon of gamification as a modern trend in distance education, as well as outlines its innovative potential based on the analysis of cases of introduction of gamification elements in the training of sociology students at KryvyiRih State Pedagogical University and Petro Mohyla Black Sea National University. Case studies were performed using an analytical model of gamification, which includes four interrelated elements: actors, content, effects, context.”

Reference

Kalashnikova, L., Hrabovets, I., Chernous, L., Chorna, V., &Kiv, A. (2022). Gamification as a trend in organizing professional education of sociologists in the context of distance learning: Analysis of practices. Retrieved April 21, 2022, from https://acnsci.org/journal/index.php/etq/article/view/2

Keywords

Gamification, distance education, professional education, sociology, research