Research

A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer

A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer

A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer

By Aysun Kahramanand İpekKazançoğlu

Abstract

“The aim of this research is to understand why young people start, continue, reduce, and intend to quit playing online multiplayer games. In-depth interviews were conducted with 25 male undergraduate students who continue to play online multiplayer games. Interview transcripts were analyzed through MAXQDA 2020 with content analysis. The four themes and eleven categories were revealed: starting (social, involvement), continuing (achievement, social, immersion, enjoyment, monetary), reducing (conflict, negative emotions) and intention to quit (non-involvement, self-regulation). The most-reported categories under each theme were involvement, achievement, conflict, and non-involvement, respectively. Socializing was the most-reported subcategory for the starting theme; advancement, refreshment, socializing for the continuing theme; deterioration of performance and health for the reducing theme; lack of interest/enjoyment; lack of time for intention to quit theme. The study contributes by providing a holistic perspective for understanding young peoples’ motivation factors to start, continue, reduce, and intend to quit.”

Reference

Kahraman, A., &; Kazançoğlu, İ. (2022). A qualitative research of young people’s motivation to start, continue, reduce and quit playing online multiplayer games on Computer. International Journal of Human–Computer Interaction, 1-23. doi:10.1080/10447318.2022.2096041 https://www.tandfonline.com/doi/abs/10.1080/10447318.2022.2096041?journalCode=hihc20

Keywords

Games, multiplayer, motivation, people, playing, students, research