A team of researchers at the Japan Advanced Institute of Science and Technology has now formulated gamification guidelines that can transform classroom quizzes into highly engaging and rewarding activities.
Read MoreGamification not only is a fun, informal way to engage students in classrooms - it provides accessible academic, social and emotional data on students that offer an alternative to assessment overload. The problem and the challenge.
Read MoreQuest: Journey Through the Lifespan is an immersive and engaging learning experience for developmental psychology students designed to help them apply concepts and theories from their curriculum to real-life scenarios.
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