Tapping gamification to track student progress
Tapping gamification to track student progress
By Michael Gaskell
June 29, 2021
Summary
Gamification not only is a fun, informal way to engage students in classrooms - it provides accessible academic, social and emotional data on students that offer an alternative to assessment overload. The problem and the challenge.
Peardeck operates like Nearpod, serving as a teacher presentation tool that prompts collectible student responses.
Student responses download easily to a spreadsheet, where they can be evaluated for performance, patterns and more.
Peardeck is a broader presentation resource, where accessibility of student data provides critical capture points to gain knowledge about students' understanding of lesson material.
Flipgrid offers an intuitive audiovisual collection device that works well for archiving student video responses in a digital portfolio format to track their performance over time.
Gamification data collection offers formative access that we can use to monitor our students' progress.
Incorporating gamification as a way to measure and monitor student progress just makes sense - and can likely take place with some of the tools you are already using.
Reference
Gaskell, M. (2021, June 29). Tapping gamification to track student progress. Retrieved September 24, 2021, from https://www.smartbrief.com/original/2021/06/tapping-gamification-track-student-progress