UXP_FB_Logo copy.jpg

News

First Learning Game of Its Kind Helps Developmental Psychology Students Learn Virtually During COVID-19 Pandemic and Beyond

First Learning Game of Its Kind Helps Developmental Psychology Students Learn Virtually During COVID-19 Pandemic and Beyond

First Learning Game of Its Kind Helps Developmental Psychology Students Learn Virtually During COVID-19 Pandemic and Beyond

First Learning Game of Its Kind Helps Developmental Psychology Students Learn Virtually During COVID-19 Pandemic and Beyond

By Tyler Reed

September 9, 2020

Originally Published Here

Summary

Quest: Journey Through the Lifespan is an immersive and engaging learning experience for developmental psychology students designed to help them apply concepts and theories from their curriculum to real-life scenarios.

Built to ensure access for all, these learning games support WCAG 2.0 AA accessibility guidelines, including keyboard controls and assistive technologies, reinforcing McGraw Hill's commitment to helping all learners unlock their full potential.

Over the past three years, a team of subject-matter experts and more than 500 instructors and 1,000 students reviewed and worked with McGraw Hill product managers to develop this unique game.

Observing people of wide-ranging ages is an important part of developmental psychology courses, but can be difficult for many schools and institutions to implement with their students.

As college campuses moved their courses online during the COVID-19 pandemic and continue to navigate this unprecedented time, Quest: Journey Through the Lifespan provides a new opportunity for students to learn virtually.

Once a Quest journey is assigned, students navigate through the environment as the character, applying key concepts and theories from their course curriculum.

"With more students working remotely during the pandemic and instructors looking for solutions to bring learning to life through technology, we are excited to offer this powerful and accessible tool to help students increase overall engagement, improve outcomes, and apply content in a new, innovative format," said Katie Stevens.

"There was no way that we could have known when we started it several years ago just how much our faculty and students would need an immersive experience for their courses like this. Faculty moving their classes online for the first time in the wake of coronavirus are thrilled with the engagement that a learning game provides and the current call for culture, diversity, and inclusion makes the value of exploring these scenarios with students so relevant. I am so proud to have been involved in the development of this amazing product that McGraw Hill has created."

McGraw HillMcGraw Hill is a learning science company that delivers personalized learning experiences that drive results for students, parents, educators and professionals.

We focus on educational equity, affordability and learning success to help learners build better lives.

Reference

Reed, T. (2020, September 09). First Learning Game of Its Kind Helps Developmental Psychology Students Learn Virtually During COVID-19 Pandemic and Beyond. Retrieved September 12, 2020, from https://www.prnewswire.com/news-releases/first-learning-game-of-its-kind-helps-developmental-psychology-students-learn-virtually-during-covid-19-pandemic-and-beyond-301125896.html