Physics analogies help gamify classroom quizzes and enhance student learning
Physics analogies help gamify classroom quizzes and enhance student learning
December 27, 2021
Summary
A team of researchers at the Japan Advanced Institute of Science and Technology has now formulated gamification guidelines that can transform classroom quizzes into highly engaging and rewarding activities.
According to Dr. MohdNor Akmal Khalid, Assistant Professor, JAIST, and the lead author of the study, "Challenges in education have continuously been addressed by integrating gamification, but a gap remains for game design principles that support user engagement."
The research team incorporated Kahoot!-a game-based learning platform used as a technological tool in educational institutes-into their study design.
In this context, Dr. Khalid surmises, "The best conditioning for learning occurs when game elements and well-designed mechanisms are incorporated. The game elements in the current study potentially encouraged students to change their behavior depending on the quiz's difficulty."
"From this study, we conclude that gamification effort empirically increases engagement and emergence behavior and our findings also show that gamified quizzing improves classroom activity," observes PunyaweeAnunpattana, currently a Ph.D. student at JAIST and the first author of the study.
The authors recommend more such studies for the implementation of gamified classroom quizzing using other gamification designs and elements to further refine the process of student learning.
Reference
Physics analogies help gamify classroom quizzes and enhance student learning. (2021, December 27). Retrieved February 14, 2022, from https://phys.org/news/2021-12-physics-analogies-gamify-classroom-quizzes.html