What An Annoying Hotel Elevator Taught Me About Game Design
What An Annoying Hotel Elevator Taught Me About Game Design
What An Annoying Hotel Elevator Taught Me About Game Design
Andrew King
August, 12, 2024
Summary
While traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design. Just as poor cues in games can lead to confusion, like in Red Dead Redemption 2 or Resident Evil 4, such issues would be caught during playtesting. This reflects how developers adjust design based on player feedback to enhance user experience and reduce frustration.
Reference
King, A. (2024, August 12). What an annoying hotel elevator taught me about game design. TheGamer. https://www.thegamer.com/annoying-hotel-elevator-game-design-re4-remake-yellow-paint/