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What An Annoying Hotel Elevator Taught Me About Game Design

What An Annoying Hotel Elevator Taught Me About Game Design

What An Annoying Hotel Elevator Taught Me About Game Design

Andrew King

August, 12, 2024

Originally Published Here

Summary

While traveling for a game preview, I encountered an annoying hotel elevator that required a keycard scan to select a floor. The elevator emitted a negative-sounding beep when the card was accepted, causing confusion as it contradicted the expected positive confirmation. This experience highlighted how crucial small auditory and UI cues are in game design. Just as poor cues in games can lead to confusion, like in Red Dead Redemption 2 or Resident Evil 4, such issues would be caught during playtesting. This reflects how developers adjust design based on player feedback to enhance user experience and reduce frustration.

Reference

King, A. (2024, August 12). What an annoying hotel elevator taught me about game design. TheGamer. https://www.thegamer.com/annoying-hotel-elevator-game-design-re4-remake-yellow-paint/