Dungeons & Dragons & Dewey: Toward A Ludic Pedagogy Of Democratic Civic Life Through The John Dewey And Tabletop Role-playing Games
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Carry-Forward Effect: Early scaffolding learning processes
Read MoreUsing Gamification to Overcome Anxiety and Encourage Play in the Graduate Classroom
Read MoreExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting
Read MoreGamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
Read MoreFriend-connecting affordances: playing online games to contact friends
Read MoreThe Effect of Gamification in Board Game to Improve Students’ English Vocabulary
Read MoreLearning through playing: Appreciating the role of gamification in business management education
Read MoreSerious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design
Read MoreYour Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations
Read MoreCognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
Read MoreWhy and How to Define Educational Video Games?
Read MoreGamified monetary reward designs: Offering certain versus chance-based rewards
Read MoreElementals, A Chemistry Inclusive Serious Game
Read MoreDesigning an Augmented Reality Learning Experience for Library Instruction as a Technology Novice
Read MoreTowards Game-based Assessment at Scale
Read MorePhysical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students
Read MoreIntangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?
Read MoreGaming & Geography (Education): A Model of Re-flexive Analysis of Space & Action in Video Games
Read MoreAn Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
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