Research

Learning through playing: Appreciating the role of gamification in business management education

Learning through playing: Appreciating the role of gamification in business management education

Learning through playing: Appreciating the role of gamification in business management education

Konstantina Skritsovali

Abstract

"Purpose: Through active learning and experiential learning theoretical perspectives, this paper explores the role of gamification on the student experience and student learning of undergraduate business management students in the UK. Design/methodology/approach: To capture the impact of gamification on student experience and student learning during and after the Covid-19 pandemic, data was collected through online surveys with L6 undergraduate students studying during the academic years 2020-21, 2021-22 and 2022-23. Findings: The analysis of the data revealed three core themes: a) gaining practical experience through gamification b) opportunities for peer engagement and active participation and c) development of soft skills and hard skills. Originality/value: This study contributes to a series of design suggestions for fellow tutors and practitioners seeking to advance their pedagogical approach to developing agile and resilient future managers and leaders. Practical implications: Based on the lessons learnt, the paper proposes actions and guidelines for integrating gamification into business management curricula that prepare future business managers and leaders to respond to unforeseen challenges and changes."

Reference

Skritsovali, K. (2023). Learning through playing: Appreciating the role of gamification in business management education. Journal of Management Development, 42(1), 24-37. https://researchonline.ljmu.ac.uk/id/eprint/19931/

Keywords

Gamification, Management Education, Experiential Learning