Research

Physical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students

Physical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students

Physical Activity with Play and Game Model to Improve the Cognitive of Elementary School Students

Humaid Ali Hasan, Sapto Adi, Eko Hariyanto, Arus Kongrungchok, Herlina Ike Oktaviani, Otto Fajarianto

Abstract

"Elementary school age is a period of physical growth and movement that plays an important role in the formation of quality individuals. Through physical movement in the form of games that continue to provide optimal development in children, both cognitive maturity and motor development. Sports with a play-and-game system can increase the growth of neurons in the brain and stimulate the growth of new neurons in the hippocampus. Meanwhile, physical education learning in elementary schools is still centered on the teacher and there is still a lack of variations in learning models. Based on the above problems, the play-and-game model can be used as a monotonous and less interesting learning solution. This learning is effective and innovative because it can provide a good learning experience from cognitive, motoric, and affective aspects. Engaging in physical activity will positively affect all systems: cardiovascular, respiratory, hormonal, immunological, and nervous systems. In addition, major frontal and temporal lobes development in children aged 7-12 years. The brain will develop more rapidly, making faster cognitive improvement. With the Play and Game model, it can improve academic performance both in memory and learning."

Reference

Hasan, H. A., Adi, S., Hariyanto, E., Kongrungchok, A., Ike, H., Oktaviani, & Fajarianto, O. (2023). Physical activity with play and game model to improve the cognitive of elementary school students. EDCOMTECH: Journal of Educational Technology, [Volume and Issue number if available]. http://journal2.um.ac.id/index.php/edcomtech/article/view/12774

Keywords

Physical Activity, Play and Game Model, Cognitive