Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design
Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design
Serious ‘Slow’ Game Jam - A Game Jam Model for Serious Game Design
Daisy Abbott, Olga Chatzifoti, Jamie Ferguson, Sandy Jean-Jacques Louchart, Shenando Stals
Abstract
"The Serious ‘Slow’ Game Jam (SSGJ) is a new model for use in seri-ous game design and research. Game jams contribute to creative, innovative and collaborative design, however, game jams for seri-ous purposes require an alternative model that integrates domain experts within the jammer community to ensure the validity of their designs and content. Furthermore, a rigorous yet accessible design methodology is required to balance pedagogic and game aspects to support jammers, as well as to assist researchers in sub- sequent analysis and evaluation. A standard entertainment game jam model does not afford support for these aspects. The SSGJ model addresses these needs through an inclusive, collaborative, and creative framework for multidisciplinary teams, which includes: encouraging reflection and knowledge exchange; improving con- tent validity; and providing continuous support and mentoring to participants. Reflection on the model highlights the importance of framing serious game jams as explicitly educational activities and embedding them into existing training contexts. The SSGJ model contributes to a collaborative serious game design methodology for the wider research community, irrespective of application domains."
Reference
Abbott, D., Chatzifoti, O., Ferguson, J., Jean-Jacques Louchart, S., & Stals, S. (2023, August). Serious ‘Slow’ Game Jam - A game jam model for serious game design. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW1), 1-14. https://doi.org/10.1145/3610602.3610604
Keywords
Serious Games, Serious Game Jams, Serious Game Jam Design