An Approach to Assess the Impact of Tutorials in Video Games
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Read MoreBest of Both Worlds: The Inclusion of Gamification in Virtual Lab Environments to Increase Educational Value
Read More“You just earned 10 points!”: Gaming and grinding in academia
Read MoreThe effect of gamification on improving the performance of organizations by mediation of knowledge management
Read MoreAssessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis
Read MoreRiver Rescue: Identifying iNaturalist Animals via Gamification
Read MoreMore Than a Game: A Review of How Role Playing in Crisis Simulations Has Impacted Public Relations Students
Read MoreConvergence in Digital Games: A Case Study of League of Legends
Read MoreEsports as playful consumption experiences: Examining the antecedents and consequences of game engagement
Read MoreAndragogical principles in a gamification concept: how does it work for adult learners in an online class?
Read MoreDevelopment of Gamification Learning Environment Model Using Design-Based Learning to Enhance Innovative Thinking of Undergraduate Students in Education
Read MoreThe use of gamification to improve reading and writing skills in Primary Schools
Read MoreReflections From Implementing a Virtual Social Innovation Lab
Read MoreGamification in Interactive Learning of Solar System Materials for Junior
Read MoreHarnessing the Power of Games for E-learning in Higher Education
Read MoreDigital games in the classroom: Benefits and Barriers
Read MoreSerious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games
Read MoreProfessional and pedagogical training of future students of higher education with elements of gamification
Read MoreFostering Creative Thinking Through Gamification in History Learning
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