The effects of a gamified project based on historical thinking on the academic performance of primary school children
Read MoreGamification as a system for motivation of employees working from home in virtual teams
Read MoreMobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach
Read MoreGamification and Machine Learning Inspired Approach for Classroom Engagement and Learning
Read MoreLeaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
Read MoreHistory of Gamification and Its Role in the Educational Process
Read MoreDynamic gamification adaptation framework based on engagement detection through learning analytics
Read MoreThreats Arising from Software Gamification
Read MoreLiterature Review on the Analysis of Motivational Elements and Gamification Content in Creating Semantic Barriers
Read MoreThe Learning Strategy of The Flipped Classroom With Gamification As An Alternative Learning Solution During The Covid-19 Pandemic
Read MoreInitiating count down - gamification of academic integrity
Read MoreDoes gamification affect flow experience? A systematic literature review
Read MoreGamification and cultural institutions in cultural heritage promotion: a successful example from Italy
Read MoreApplying gamification in student coaching industry
Read MoreIntroducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach
Read MoreTeacher’s Perception on the Use of Gamification for Students with Learning Disabilities
Read MoreGamification in Education industry
Read MoreGamified and Self-Adaptive Applications for the Common Good: Research Challenges Ahead
Read MoreParadoxes of Gamification
Read MoreThe Origins of the Gamification Process: The case of Pre-industrial Societies
Read More