Research

Gamification as a system for motivation of employees working from home in virtual teams

Gamification as a system for motivation of employees working from home in virtual teams

Gamification as a system for motivation of employees working from home in virtual teams

Gamification as a system for motivation of employees working from home in virtual teams

By Martin Kiselicki, Zanina Kirovska, Saso Josimovski, and Lidija Pulevska Ivanovska

Abstract

β€œThe paper focuses on a specific kind of organizational form called "virtual teams", which through empirical research is defined along with the strengths and weaknesses it brings., Internet technologies also allow employees to work from home as part of a virtual team, leading to significant changes in the way the organization functions. The combination of virtual teams and working from home ultimately can lead to problems with the motivation of employees, which are thoroughly analyzed in the paper through the five types of intrinsic. Primary research is conducted on employees from the Republic of Macedonia, who are part of a virtual team and work from home. The results demonstrate that there are problems with motivation, that is, four of the five internal motivators are not met. Through the implementation of the system of gamification, significant improvements have been noted, i.e., the fulfillment of four internal motivators fully and one internal motivator partially.”

Reference

Kiselicki, M., Kirovska, Z., Josimovski, S., & Ivanovska, L. P. (2018). Gamification as a System for Motivation of Employees Working from Home in Virtual Teams. ResearchGate, 1-9. https://www.researchgate.net/publication/351266711_Gamification_as_a_system_for_motivation_of_employees_working_from_home_in_virtual_teams

Keyword

Gamification, virtual team, advantages, research