The Learning Strategy of The Flipped Classroom With Gamification As An Alternative Learning Solution During The Covid-19 Pandemic
The Learning Strategy of The Flipped Classroom With Gamification As An Alternative Learning Solution During The Covid-19 Pandemic
Bella Dwi Lestari and Sri Hastuti Noer
Abstract
"The purpose of this research is to analyze the Flipped classroom learning strategy when combined with gamification as a learning solution during the COVID-19 pandemic and to provide recommendations for teachers, learning designers, and practitioners regarding the implementation of the two learning strategies. This study uses a qualitative content analysis method. Based on the results of the analysis, giving gamification elements into learning has the potential to increase the quality of mathematics learning. Several research results state that the use of the Flipped classroom strategy and the use of gamification have a positive impact on learning so that it can be a suggestion for learning during the COVID 19 pandemic, especially in mathematics learning."
Reference
Lestari, B. D., & Noer, S. H. (2021). The Learning Strategy of The Flipped Classroom With Gamification As An Alternative Learning Solution During The Covid-19 Pandemic. https://eudl.eu/doi/10.4108/eai.16-10-2020.2305193
Keywords
flipped classroom, gamification, mathematics, learning